Get trained
This page explains the principles. It is not a substitute for instruction from a racing school or a sanctioning body's driver education program, and it does not replace the rules and tech requirements of the event you enter.
Britannica describes automobile racing as a sport practised by professionals and amateurs on roads, tracks and closed circuits, and lists Grand Prix, speedway, stock-car, sports-car, drag and midget-car racing, karting and hill climbs among its forms. Wikipedia (a secondary source) groups the major categories as single-seater (open-wheel), touring car, stock car, sports car and endurance (including GT), drag racing, off-road and karting, and adds hillclimb, drifting and autocross to a list of other disciplines. This section follows roughly that grouping, with sim racing added because the FIA now certifies esports competitions.
The disciplines at a glance
| Discipline | Where it runs | What decides it | The cars | A way in for amateurs |
|---|---|---|---|---|
| Open-wheel | Road, street and (in IndyCar) oval circuits | Wheel-to-wheel race after practice and qualifying | Single-seaters with uncovered wheels and wings | Racing schools with formula cars, then a club licence |
| Sports cars and endurance | Closed circuits, often over many hours | Distance covered or first to finish, scored by class | Prototypes and production-derived GT cars, shared by two or more drivers | Pro-am classes and club endurance races |
| Touring and GT | Road courses | Sprint or endurance races | Race cars derived from production models | Club road racing through SCCA or NASA |
| Stock cars | Mostly paved ovals, plus road and street courses | Staged races with points for stage and race results | Purpose-built cars that loosely resemble road models | Oval programs at racing schools |
| Rally and rallycross | Closed public roads (rally); short mixed-surface circuits (rallycross) | Lowest total stage time (rally); heats, semi-finals and a final (rallycross) | Road-legal rally cars; rallycross cars | Club programs such as SCCA RallyCross |
| Drag racing | A straight strip, most often a quarter mile | Two-car elimination rounds | From Sportsman classes to nitro Top Fuel dragsters and Funny Cars | Test-and-tune nights and bracket racing |
| Karting | Dedicated kart circuits | Wheel-to-wheel races | Small skeleton-frame karts, usually without bodywork | Rental karts, lessons and club races |
| Drifting, time attack and hillclimb | Circuits (drifting, time attack); closed mountain roads (hillclimb) | Judges' scores (drifting); the clock (time attack and hillclimb) | Time trial classes start with street-registered cars (NASA) | Time trials after track-day experience |
| Sim racing | Online and at in-person esports events | Races and championships in a simulator | Simulated cars driven with a wheel and pedals | Online racing from home |
The table summarises the research behind each page, and some of its car descriptions (open-wheel, sports car and stock car) rest on Wikipedia, a secondary source; the pages themselves give the source for every point.
Three ways to decide a result
Most disciplines settle a result in one of three ways, and knowing which one applies explains a lot about how an event looks.
- Wheel-to-wheel. Cars start together and the first across the line wins. In multi-class endurance racing, results are also scored within each class. Open-wheel, sports car, touring, GT, stock car and kart racing work this way, and so do rallycross finals.
- Against the clock. Cars run alone or at intervals and the fastest time counts. In a WRC rally, crews start stages at intervals and the lowest total time across every stage wins. Time attack looks for a single fastest lap, and hillclimbs time each run up a closed road. Drag racing is timed too, but run as head-to-head elimination rounds.
- Judged. The FIA describes drifting as judged rather than timed, with scores for line, angle, style and speed.
Shared cars and single drivers
In most forms of racing one driver handles the whole race. Endurance racing is the main exception: two or more drivers take turns in the same car, and in pro-am classes such as IMSA's GTD, RACER says lineups must mix professionals with Bronze- or Silver-rated amateurs. Rallying adds a different kind of teamwork, with a co-driver reading pace notes aloud during each stage.
Where amateurs start
Every discipline has a professional top tier, but the clubs and organizations behind most of them also run events for amateurs. A few examples from the research:
- Rotax suggests new karters research local tracks, take lessons, start in rental karts and join a club before buying a kart.
- SCCA describes autocross as low-barrier, with many newcomers using their daily cars. See autocross.
- NASA's HPDE (High Performance Driver Education) events put drivers on road courses in their own cars with instruction. See track days.
- Most drag strips, according to Sonoma Raceway's NHRA brochure, hold weekly test-and-tune sessions where newcomers can practise without competing.
- SCCA lists its road racing ladder from Race Experience and Drivers' School up to the SCCA Runoffs.
Our getting started guide lays out the usual order, and licences and schools covers the paperwork for wheel-to-wheel racing. Each discipline page below ends with what the sources say about taking part.
Sources
- Britannica, automobile racing
- Auto racing (Wikipedia, secondary)
- Honda, F1 explained: the race weekend
- RACER, IMSA class guide
- Britannica, stock-car racing
- Hyundai Motorsport, inside WRC
- Stellantis (Peugeot Sport), rallycross explained
- NHRA 101
- Britannica, karting
- FIA, all you need to know about the FIA Intercontinental Drifting Cup
- World Time Attack Challenge, about
- SCCA, HillClimb
- SCCA, what is autocross
- FIA, esports
- SCCA, club racing
- NASA, HPDE
- NASA, Time Trial
- Rotax, how to start karting
- Sonoma Raceway, NHRA Drag Racing 101 brochure (PDF)
- Skip Barber Racing School, programs
- SCCA, what is the SCCA
- Red Bull, what is WRC
- National Hot Rod Association (Wikipedia, secondary)